Archive for June 21st, 2007

Massive Multiplayer Dungeon. Fun.

While on the topic of 3D (see previous post), a brand new Adobe Case Study got posted today.

It discuses Maid Marian Entertainment and how they use the 3D features of Director/Shockwave to create massive multiplayer online games (Sherwood Dungeon in particular). I know I loved Dungeons & Dragons when I was a bit younger :)

3 comments June 21st, 2007

Shockwave 3D Games…the Ultimate Guide!

Many moons ago I worked with CC Chamberlin. He knows Director! From the dirGames mailing list he posted this:

Howdy -

For a conference we were hosting in Albuquerque this week, I presented a session on Shockwave3D game development, and now that the conference is over, I wanted to share the related documents I created for the session.

There are 53 pages of introductory tutorials and discussion about developing games for Shockwave3D, spread among four documents:

Creating 3D Educational Games (6 pgs)
Introduction to Low-Polygon 3D Modeling for Games (12 pgs)
Introduction to Low-Polygon Game Asset Texturing (15 pgs)
Introduction to 3D Game Scripting (20 pgs)

Most of this content will be too basic for the gurus out there, but it might be of interest to newcomers or for educators looking to help others get started. (The first document acts as an overview and introduction to the other three. Most of the people on these lists can skip it, but I’m including it for completeness’ sake.)

Cheers,
CC

You can get the tutorials at his Shockwave3D Developer’s Guide site. Fantastic stuff.

2 comments June 21st, 2007


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