Posts filed under '3D'

Shockwave 3D vs. Google

Google introduced a new way to create 3D content for the web. Looks interesting.

Most content on the web today is in 2D, but a lot of information is more fun and useful in 3D. Projects like Google Earth and SketchUp demonstrate our passion and commitment to enabling users to create and interact with 3D content. We’d like to see the web offering the same type of 3D experiences that can be found on the desktop. That’s why, a few weeks ago, we announced our plans to contribute our technology and web development expertise to the discussions about 3D for the web within Khronos and the broader developer community.

4 comments April 21st, 2009

Director Session at GDC

For those that develop games and are going to the Games Developer Conference in San Francisco next week be sure to go to the Director-related session. It will be held on Wednesday March 25, 2009 from 10:30-11:30am. The session description says:

Allen Partridge, Adobe Systems, hosts professional 3D game developers Pieter Albers and Diederick Groesbeek, Xform Games, Malachy Duffin, CanDo Interactive, Steve Becerra and Richard Chala, Mockworld, and David Mullich, Spin Master demonstrating & discussing design and development strategies for creating profitable, high-performance games for the web. Topics include technology challenges, design approach, business advantage & browser-based 3D.

I wonder if Director 11.5 will get shown at that time? Hmm…fits in well with the April 4th shipping date on Amazon.

3 comments March 15th, 2009

3D Game Development with Director 11

A new case study has been posted on Adobe.com that shows how some amazing 3D games are getting created by Mockworld. Very cool.

Be sure to check out the case study.

2 comments August 21st, 2008

Director Live Online Meeting on Shockwave 3d

Interested in chatting with many other Director users? The next live online meeting will be happening next week, and the main focus is Shockwave 3D. At the last meeting there were about 50 developers online (along with a few people from Adobe). More information can be found here. See you there.

We invite you to the 3. Director Live Online Meeting, which will take place on Tuesday, July 15th @ 10am EDT.

The topic(s) will be:
* Future of Shockwave3D
* Q&A and community chat

There will be quite a few guys from Adobe attending such as Allen, Rajnish, Vivek, Krishnan, and potentially some more from the Shockwave3D team.

The meeting room will be open from 1 hour before the official start and will remain open for discussion 1 hour after the end of the meeting.

The meeting URL:
http://adobechats.adobe.acrobat.com/directorforum

Note:
If you want to talk to the community during the meeting, make sure you have a microphone and a headset to avoid echo and allow the Flash plugin to access your microphone when prompted.

If you want to present (screen-share) during the meeting you will need to install the Adobe Connect Plugin when prompted to do so.

You don’t need to speak or share your screen though. The meeting will have a text chat to communicate.

Time Zones:
7:00am – Los Angeles
10:00am – New York
3:00pm – London
4:00pm – Berlin
7:30pm – India
0:00am – Sydney (Tue->Wed night)

Click here for other time zones.

This announcement on Directorforum:
http://www.directorforum.com/showthread.php?t=1672

Cheers,
Martin

Add comment July 11th, 2008

Massive Multiplayer Dungeon. Fun.

While on the topic of 3D (see previous post), a brand new Adobe Case Study got posted today.

It discuses Maid Marian Entertainment and how they use the 3D features of Director/Shockwave to create massive multiplayer online games (Sherwood Dungeon in particular). I know I loved Dungeons & Dragons when I was a bit younger 🙂

3 comments June 21st, 2007

Shockwave 3D Games…the Ultimate Guide!

Many moons ago I worked with CC Chamberlin. He knows Director! From the dirGames mailing list he posted this:

Howdy –

For a conference we were hosting in Albuquerque this week, I presented a session on Shockwave3D game development, and now that the conference is over, I wanted to share the related documents I created for the session.

There are 53 pages of introductory tutorials and discussion about developing games for Shockwave3D, spread among four documents:

Creating 3D Educational Games (6 pgs)
Introduction to Low-Polygon 3D Modeling for Games (12 pgs)
Introduction to Low-Polygon Game Asset Texturing (15 pgs)
Introduction to 3D Game Scripting (20 pgs)

Most of this content will be too basic for the gurus out there, but it might be of interest to newcomers or for educators looking to help others get started. (The first document acts as an overview and introduction to the other three. Most of the people on these lists can skip it, but I’m including it for completeness’ sake.)

Cheers,
CC

You can get the tutorials at his Shockwave3D Developer’s Guide site. Fantastic stuff.

2 comments June 21st, 2007


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